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Ubisoft wants to break down the barriers between his games and create a single adventure that can spread over time
So imagine a new generation Assbadin & # 39; s Creed which, thanks to "19459018" Animus will allow traveling from one era to another, as it was in the past. a machine to go back in time in the hands of the player . The idea would not be limited to Ubisoft's only action game, but to all future productions of the French-Canadian house which, thanks to the greater power offered by PlayStation 5 and next Xbox will be able to place the new episode Far Cry or of Watch Dogs in different scenarios interconnected with each other, to explore without interruption.
This technology, apparently already in development in the secret rooms of Ubisoft, is what will allow the company to realize the much feared phenomenon of gambling as a service making a game like Assbadin's Creed, Far Cry and Watch Dogs potentially infinite a container that will continue to enrich new stories, new settings and new contents without losing the previous ones
All this, of course, should result in a game that will always be updated from the software house, but likely that the player will continually disburse : it will be necessary to determine if in the next generation of companies like Ubisoft, Activision and Electronic Arts, which aim more than anything to launch annual frequency products (Assbadin & # 39; s Creed indeed, but also the different FIFA, Battlefield and Call of Duty), will continue to offer r pbades entered or if they change the method of distribution, relying on monthly and annual subscriptions on similar to Netflix or stay in the video game, EA Access and Xbox Game Pbad.
It is still too early to know what will be the future of the industry, but it is interesting to discover what the scenarios might be. the most representative companies in the industry work for a generation that, at least according to the indications of Sony, Microsoft and Nintendo, should not arrive before 20 20
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