The No Man's Heaven Next Review: To the Infinite and Beyond



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After many years of light since the beginning of our journey, we finally come to the criticism of NEXT the most recent update of No Man's Sky. It may seem strange to do anything in the evaluation of a "simple", corrective, update, if it is only with this version 1.50 Hello Games has completely renewed its creature of the foundations. With an act of absolute dedication, Murray and his team seek redemption: but will they get it? Follow us once again on this long interstellar march, full of suggestions and wonder

Evolution of a dream

With the first warm impressions after the release, we noticed the big changes that took place on all structural levels. From AI graphics to non-player characters, to mechanics related to agriculture and crafts, to the direct interaction of our avatar with the Game world, No Man's Sky NEXT is presented in a new light.

Although it is clear that " thing " changed, it took a little longer to collect " than " these novelties impacted the title of Hello Games. After several hours concentrated in a week, we can finally see that the improvements are more important than the critical situations, justifying the renewed enthusiasm of the fans who, in recent days, have resumed to populate the small procedural cosmos of No Man's Sky . Hello Games has managed to give a new life to his work, with a pbadion after his tenacity. Thus, what appears to be the galactic antechamber of a Ratchet and Clank a wide-angle view of Futurama a condensed play of Neil Armstrong's fantasies The ideal screen saver for a song by Bowie .

The force of many

This review is the result of a wonderful experience. Given the multitude of things to do in such a short time, it was necessary to fall back on all the means in our power to ensure a complete badysis: and what better way to take advantage of the new multiplayer features to our advantage? It turns out that in recent days we have sought the help of No Man's Sky Italy community, whose components have proved to be fantastic travel companions.

Their support was essential to test the new possibilities of building the base, now free from the limits of pre-established living areas and rich in customization combinations. It was great to see how the joint effort can generate results that are more than just the sum of their parts. The space adventurers who have supported us these days have helped us create a living space with all the elements to create a functional little den, providing valuable pieces otherwise impossible to produce at this time and a teleportation. (now with a simplified menu and easier to consult) to allow us to go home every moment. Their help was also essential to getting a trader, thanks to which to experience the new opportunities of glory that await the star adventurers. By giving us valuable gifts for sale on the intergalactic markets, we managed to accumulate a modest wealth to buy a small fleet. This kind of virtuous interactions, poles apart from destructors that trace raiders and hostile profiles, are one of the possibilities afforded by NEXT opening the experiment with No Man's Sky to a new degree of interactivity until here only supposed. Emergency rescue of contacts blocked on the planets, cooperative exploration of environments inaccessible to the individual, reprisals organized against an enemy faction, foundations of whole villages on a common planet: everything is driven by dynamics of sharing, where riches can be gathered together to shape something grand, or become the object of discord in a ruthless struggle for survival.

For a Handful of Unity

The characteristic of mercantile deserves its space, proportional to the bulk that these titanic ships occupy the cosmos. Obtained on payment or rescuing commanders tired of pirate retaliation, these gigantic admiral ships await our command to go on a mission and return with valuable and valuable resources.

Moreover, given their size, they give us the opportunity to build inside a base, with warehouses and technological positions in tow, and to host our spaceship lighthouse as well as space stations. They also provide additional space for our inventory, ensuring additional locations (as always, depending on the merchant's quality) on which to transfer the materials and loot. For our merchant can be badociated with smaller vessels that will inflate our fleet, which managed by the special terminal allows you to send them on a mission. Merchant ships are subdivided by offensive, support, commercial and industrial capabilities, the values ​​of which will depend on the results of missions, also based on the same categories. Therefore, carefully evaluate the purchase of vessels by observing their specific statistics, which may include energy saving systems (thus cheaper to send considering fuel consumption) or the optimal performance (a well-equipped frigate will have more success in fighting less important competitors). Like his own ship, the merchant can jump from one solar system to another, allowing you to migrate without fear of leaving behind missions and valuable charges.

New Explorers, New Tools

With the arrival of NEXT No Man's Sky has even opened its doors to Xbox One owners, thus completing its multiplatform offering. The latest arrivals will undoubtedly have one of the best receptions, guaranteed by the introduction of transmedia content such as the Galactic Atlas, an interactive map that can be visited via a browser that allows you to navigate in the great galaxy Euclid and find points of interest to visit in their gaming sessions.

Last but not least, the insertion of the third person, who rewrote no only the interactions with the neighbor and the self-perception in the game, but also the way to approach the general mechanics. While on one side the subjective vision benefits from a more accurate pointing system for contact with objects and characters, the third offers a broader overview and greatly simplifies the sessions of the platform. The same goes for the spacecraft's front, where the new view, in addition to improving the transitions between the ground and the dreamlike scenarios of the open space, ensures greater maneuverability while crossing the meteors or under enemy fire

Lore interstellar [19659003] In addition to the centripetal forces of the history of Atlas and the centrifugal forces of the search for Artemis the Traveler, the procedural universe from 19459003 No Man's Sky can boast of constellations of stories that bring together speak of a living dimension.

Much of the charm comes from unwritten stories, experiences that are created spontaneously with the work of the players. But when they are joined by the direct contribution of Hello Games, everything becomes damn extraordinary. With the update 1.50 new narrative content and new missions were added: the case of " Biological Horror Detected ", a situation that resembles a tribute to the science fiction of Alien and La Cosa where in a planet without life a palm surprise awaits us, or in the discovery missions, where armed with terraforming ray we will open pbadages in the basement of the many planets revealing rock chambers with mysterious (and aggressive) wildlife attached. Guild, photograph, collection of special resources, defense and archaeological expeditions. Everything contributes to fueling the great story of No Man's Sky whose deafening voice is composed of the thousand tricks scattered in Euclid's galaxy

Imperfect Universe

Until now, it seems exciting, a painful point is inevitable. No Man's Sky is currently suffering from annoying bugs that can compromise the gaming experience, negating any creative effort badyzed so far. Between interpenetration, decline of frames and server instability, the adventure between the stars, more than an intergalactic trip, might look like a faulty space simulation. Hello Games has already released three patch fixes ( 1.51 1.52 1.52.1 ) to stabilize some of the major eventualities, but this is not enough. The frequency with which certain anomalies are proposed goes beyond the removal of any user, which can not be considered negligible. Nevertheless No Man's Sky remains an adventure so colorful and imaginative that it cancels any gray area of ​​appreciation. Either you like it until you get lost in solar systems, or you hate it until you run out of patience. Maybe the boys of Hello Games did not expect such a mbadive return and their procedural world is struggling to cope. But we are confident and think the problem is temporary: if Murray and his team continue their devotion to the project to the extent that this update NEXT explodes novelty in our hands, they will also face to these momentary critical problems. Until then, you will be vulnerable to the ups and downs of the product. Resist because the infinity of No Man's Sky still deserves to be explored and Hello Games has made sure that support for quest and weekly content starts very soon.

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