Todd Howard talks about the engine of The Elder Scrolls VI and Starfield



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In a recent interview with the German GameStar website, Todd Howard of Bethesda was able to talk about the engineering that will characterize the studio's future projects: The Elder Scrolls VI and Starfield . I think many people who do not develop video games do not understand what the word "engine" means, "said Howard

" They think that the engine is one thing, we see it as a technology. Many different pieces for each game, parts of this change, "he continued.

In making a comparison with the next new chapter in the Fallout series, Howard states that there will be substantial changes in the engine:

"For Fallout: 76 we changed a lot, the game uses a new rendering, a new lighting system and a new landscape generation system."

"For Starfield, he there will be even more changes, and for The Elder Scrolls VI They will be made of others our publisher is as. This allows us to create worlds quickly and modders know it very well. "

This suggests that Bethesda will change its engine for future games, but that it will rather update it as it follows its era.

 Ancient Parade

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