Triple-A games can not afford to fail



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Modern "triple-A" video games are increasingly demanding more and more demanding investments from publishers. Precisely this aspect spoke Shuhei Yoshida president of Sony Worldwide Studios company that has recently focused heavily on this type of productions

"On the one hand, in field of triple-A the scale and technological level of development has grown so much that it seems to me that every time we start a new project, we make a big bet. The end results, when achieved successfully, see an incredible fusion of art and technology

Due to the sheer scale of investment, each title seems too big to be able to fail. To manage these triple-A projects, it takes tremendous pressure.These products are the ones that lead more and more towards general entertainment We must continue to support the art of producing triple-A titles ".

That said, Yoshida also noted how this situation benefits in a sense, independent developers who, immune from pressures of this kind, can afford to experiment more than those who are working on huge studies producing large-scale titles for a much larger audience.

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