Wolfenstein 2: The new colossus



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Small, portable, explosive: Wolfenstein 2 arrives for Switch!

They had promised it and we did not even believe it so much, but the guys from Machingames and the Panic Button team were able to get rid of all this rage, violence and l? good old Blaskovicz's irony to put a little behind the screen a few inches from the Switch, by publishing Wolfenstein 2 The New Colossus on the Nintendo console.

We could not miss this second appointment with the Third Reich, and we went full of lead and knife, indeed, the ax between the teeth!

The Swastika on the Sun [19659007] There is little need to repeat here the story behind the new (more or less) epic epike chapter coined by Bethesda. Axis forces have won and the world has fallen under the grip of the Nazi regime, with all the damaging consequences of the case. Only a handful of irreducible warriors insist on fighting this situation, trying to reverse the fate of a population now predisposed to the Nazi aegis.

The events of BJ Blaskovicz and the entire Kreisu circle begin exactly at the end of the first chapter, after our hero has defeated the dreaded General Deathshead. Unfortunately, the weight and price of this victory are very high for BJ, so he finds himself injured, exhausted, probably near death, catapulted into the first game sequence, one of the most admirable of the last years, for the realization and the semantics.

Confined on a wheelchair, movements hesitant, the captain faces each other, the waves of angry Nazis attacking the Hammer of Eve the submarine that the Resistance had managed to fly to the Nazi army. The first stages of the fight and the first bars of history are perfect for framing the atmosphere of any production.

On the one hand, there is all the violence the brutality of a war without a neighborhood that does not save anything or anyone, where the blood and the fire are the masters, and on the other, to soften the whole, emerges Wolfenstein 's second soul, his irony his dialogues above the lines, excessive metaphors and, most importantly, l? attitude of an integral and irreducible badbad of our hero Blaskovicz.

The story, which takes place in several places, from top to bottom of a Nazi-subject America, is exactly what has been said in previous versions, without cuts, no d & rsquo; # 39; edulcorazione, no adaptation. The narrative porting done by the panic button was done very well, in a one-to-one relationship. The spirit of all the fabula of the game remained intact, without letting anything loose on the street, because the most important thing for Wolfenstein is to stay Wolfenstein!

Downgrade mandatory

Since we are all vaccinated adult videogamers, we know very well that the real flaws in the transposition of a "big" title like Wolfenstein for the Nintendo home console all reside in the compromise graphs to which the boys of Panic Button had to descend

We had already seen it with Doom which was a veritable miracle of mastery, technical and programming, net of defects and inevitable complaints. On the other hand, to achieve a commendable form, the good old Doom was fleshed out and anabolic with a lot of patches that corrected the shot and dropped a few ledges. All of these premises, serve to indicate that those behind Wolfenstein's conversion has a solid background behind it, ranging from the shooter's knowledge in subjective, with all their supporting features, up to the switch hardware architecture. , with its limitations and strengths.

Good pixelist craftsmen, the guys from Panic Button put all their accumulated know-how from previous work to realize what is the best version that would have been expected on Switch . Warning: this is not the best version of all time, for this you have to see the game on PC or other consoles, what we try to explain is that the result on the machine Nintendo is good, maybe the best you could get from a game that was not designed for this kind of material, but certainly not the most spectacular in circulation.

Many compromises have been made to arrive at the final version of the Switch version, because to make a title means to make sacrifices in the graphics domain to be able to save other much more important and crucial aspects of the title.

We could divide the graphical badysis into technical and artistic .

In the first case, it is obvious, a lot has been changed, compared to the original work. We could argue for hours motion blur, sometimes so accentuated that it seems that the game is fuzzy, and the motion sickness that follows from it, even though it is noticeable. is purely subjective. To this we can very often add the dynamic graphic adaptation lower resolution of how textures are marred by these tricks.

So if we make a distinction between the anchored version and the non-anchored version, then the speech becomes even more dramatic and complicated. In a wearable version, the game is sometimes almost boring especially in the outdoor levels, such as the first landing in New York or the finish in Roswell, with an almost false and fictitious lighting, which ruins the outlines, blurs the surfaces. It is certain that things will change dramatically if you connect to the television, being able to gain a little graphic appeal, thanks to the best computing structure of the home station. But to be honest, we are absolutely not on the side of the PC or PS4 version.

All these elements play to the detriment of Wolfenstein 2, if taken into absolute value . If we stop to count the frames, which fall, not so often, but fall, damnation even in the kinematics, if we stop to watch how the edges of the libraries [19659023] As the light is not as volumetric as what you expect to be rubbed inert on chipped cement surfaces, if we really reduce Panic Button's work to this cold calculation, we will not be able to demonstrate that one thing: the essence of the portage of such a game.

That of Switch could not and should not have been a photocopy [19659023] of versions for major consoles, but he had to put in the hands of the owners of the Nintendo console the experience of Wolfenstein, an experiment made of many things, of many details, in a constellation of details where the graphics occupy a relatively important place.

What shines through and emerges is the absolute coherence artistic with the other versions, this to say that although many have been graphically degraded, nothing n & # 39, was spared from the semantic point of view. Blaskovicz's journey into the heart of the Third Reich is always disturbing and iconographically perfect: the colors are the right ones, the people you meet are those expected, the environments are exactly as we have seen them a few months ago, [19659003] the whole aesthetic system, which is an integral and fundamental part of the harmony invented by Bethesda and id Software, is present in all its deconsolute beauty .

So, on the one hand the game is not extraordinary from a graphic point of view, but despite everything remains BELLO, handsome and c 39 is the winning result of Panic Button's choices. In fact, try to imagine an exactly opposite approach: reduce the size of the levels, the depth of field, change the complexity of the world of Wolfenstein to make it visible in high definition and resolution. You would have certainly had a little graphic gem, a real peace for the eyes, but could you still call him Wolfenstein?

Would it really be a port worthy of the name?

Sweet e-motion controller

The gameplay of Wolfenstein 2 is a solid and hot mix of stealth and shooting in the open air. The frenzy and violence remained unchanged in this Switch version, leaving intact the feeling we had already savored in previous iterations.

Blaskovicz has an innate taste for breaking the hordes of Illinois nazis on him, and the blood flows in the rivers level. Exactly like a few months ago, we found ourselves smiling sadly by mutilating and tearing the bodies of the soldiers of the Third Reich, finding in this new version the same "ignorance" that had so exalted us.

playing this title, to take full advantage, is in moored mode with the pro controller . There is no need for much explanation: the controls are fast and respond very well, giving a gaming experience that perfectly overlaps with the most powerful consoles.

With a pro-controller equipped with a motion sensor, or with both Joycon connected to the "little dog", it is possible to operate the precise gyroscope to aim [19659013]. The simultaneous use of the right stick and motion controller, in a static configuration of the joypad, offers high and immediate playability. For the veterans of Splatoon 2 who have now developed an almost innate eye-wrist coordination, playing with the motion controller in this title will be a walk.

Paradoxically, holding the two Joycons in each hand and using them separately is the most inexact and annoying way to handle the game. The involuntary movements of the right hand will constantly force us to correct the goal, making the whole thing # 39; gaming experience for the least unpleasant. In addition, the discomfort of the right lever position in this configuration of controls, is felt even more.

Last but not least, the game is perfectly enjoyable in portable mode. The decommissioning of which we have already spoken, the game as such is still solid, fun and accessible. Also in this case, the gyroscope of the console helps us to aim and use it in combination with the right lever, entertains and satisfies even the most frenetic gameplay.

Frankly, this title is perfect for subway or "plenary session" play, the best place to enjoy the Switch!

Verdict

We have already widely judged the game artistically and narratively in the magazine for PS4 and so there is no need to reiterate the evidence. In the Switch version, the title of Bethesda and Machinegames arrives without censorship or cuts, taking over the story of Blaskovicz and his clique completely intact.

Real compromises have been made in the technical field, and follow exactly the choices already made by Panic Button in Portage Doom: motion blur, texture redefinition, special effect downgrade. Despite everything, unfortunately, the game is loaded by a few drops of framerate, but do not affect the overall experience. We can say that the work of the Panic button has reached the target that is not to reproduce a photocopy of PS4-PC versions, but to leave the general mood unchanged, not to affect the gameplay in the # 39, one of the possibilities offered by the Switch and give the public the best possible Wolfenstein on the Nintendo console

And in this case, the result is damn positive!

If you liked Wolfenstein, then you can not miss the total experience of Doom Switch Edition .

Are not you a bloody guy? So Splatoon 2 is the right game for you!

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