Video games and virtual reality as health allies | Trade | Technology and science | Video games



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On June 18, the World Health Organization (WHO) published the eleventh edition of the International Classification of Diseases (ICD-11), a collection of 55,000 major diseases, injuries and causes of death in the world.

This new version, whose development took more than 10 years, alerted the community of "gamers" and developers, considering a new condition of mental health: the disorder by video games . 19659003] But as businesses, enthusiasts and the medical community debate, some projects seek to integrate the dynamism of this type of entertainment in favor of health.

At Techweek & # 39; 18 in New Zealand, we found two projects governed under this concept.

Play and Rehabilitate

Swibo, founded in 2014 in Wellington, is a start-up born with the intention of shining physical rehabilitation therapies.

"In New Zealand, it is quite easy to access," says El Comercio Benjamin Dunn, CEO and Co-Founder of Swibo.

"Only 35% of athletes submit fully to their rehab "Imagine people who are not" athlete. "The solution of Dunn and his partners – who describe themselves as a group of lovers of video games – was to create a platform of balance that, synchronized with an application available for cell phones and computers, allows to realize

Thus, while the user participates in a space race, lives an adventure on a or survives hordes of murderous cubs, complies with therapies designed for injuries to the ankle, knee, back, hips or joints.

At this time, they work with a dozen therapists and, although Dunn calls on the confiden In order not to detail the number of users who have tried it, he assures that there are already several hundred and that the comments are very good.

"As we discuss video game disorder, some projects are looking to integrate them for health.

Virtual Calm

The New Zealand Breast Cancer Foundation and ProjectR, an accelerator for virtual reality projects and Augmented Reality (AR), began working together in the United States. intention to create palliative treatment for women with advanced breast cancer.

. Everything is working properly. We are now in the test phase in patients, "said Adèle Gautier, head of research and communication of the foundation, to the newspaper

after reviewing various investigations, mainly from the University of Washington ( USA). .).
In 1996, the burn center of this institution presented a study on patients who had suffered various types of burns. In the work, cases have been described in which patients have been surgically intervened by playing with a Nintendo console, which they then exchanged for virtual reality [ad_2]
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