[ad_1]
As a remaster, Red Faction: Guerrilla is a mixed bag
If you've read our review of Red Faction: Guerrilla- Re-Mars -Tered Edition you know we were not very happy with the game. While the destructibility mechanics of the game is still as good as in 2009, we felt that the experience was suffering from several fundamental problems. While most of them had to do with the fact that the game's design philosophies have not aged too much in the nine years that followed its release, another important point for us was the fact that even as remastering, the new version is just not very successful.
Which is a little surprising, because on paper, it looks like a rather impressive editing. On the Xbox One X and PS4 Pro, Guerrilla has two modes – one that prioritizes visuals, and another that gives priority to performance. In performance mode, on the Xbox One X, the game is rendered at a resolution of 1800p, and runs at a frame rate of 60 frames per second, while on the PS4 Pro, the frame rate remains the same, but the resolution is lowered a little to 1500p. Meanwhile, in visual mode, both systems have similar specifications for the game, with a resolution of 4K and a frame rate of 30 FPS, which raises the question of why the PS4 Pro can hold it head on foot with the Xbox One X in visual mode.)
While on a paper that sounds good, when you actually see the game in action, it's a lot less impressive. For one, no matter what on the system or in which mode you play the game, the frame rate is far from smooth. There are several cases where he stutters, and stutters noticeably. Of course, it's a game that has a lot of very hectic moments on the screen – the complete destructibility of environments means that there are times when there are too many things in the world. screen – but the frequency drops are quite frequent, and so
Re-Mars-Tered Edition also brings improvements to its visuals in other ways. The game has reworked textures, improved lighting, better shadows, post-processing effects and reworked shaders. The result is, it must be admitted, quite perceptible. The visuals seem much sharper and crisp than when Guerrilla was first launched, and the level of detail, even when you look closely at the badets and environments of the game, is frankly impressive, especially when you look at it in 4K resolution in visual mode on both systems.
What drops the visuals of the game, it's not the technical side of things, which is pretty decent, but the same thing that was also a major problem with the game back when it was released. That's, of course, the bland and monotonous artistic style of the game. Just like many other games that belong to the Xbox 360 / PS3 generation, Red Faction: Guerrilla is almost entirely dominated by dull and dull shades of brown and red. There is very little visual variety on the whole game, and almost all environments have the same faded and subdued look. Of course, we did not expect the game to completely rework its entire visual palette – after all, it's a remaster, not a remake. But it's still a problem, and the improved technical aspects can only go so far when the baseline of the game's artistic style does not give it much work.
So where does it leave us then? As a remasterer, Red Faction: Guerrilla is not very impressive. The fact that it reaches 4K resolution on both the PS4 Pro and the Xbox One X should be welcomed, and frankly, the visuals are much more detailed thanks to this fact. But the incoherent frame-rate drops the game many times, while his unflattering and uninspired artistic style does not make him any favors either. If you're looking for the next big remaster, you'll be disappointed with Guerrilla but if you're just looking for a game where you can blow everything you see in hell and back, you might just end up having a time decent.
[ad_2]
Source link