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Destiny 2 Update 1.3.0 – coming alongside Forsaken in September – will bring a long-awaited feature to the game: Collections. The collections are a good solution for the problem of storage space, where players currently lack room to store all the weapons, armor pieces, ghost shells, ships, sparrows, mods and shaders that exist. 39 they have acquired. They are also perfect for people who just want to collect everything but do not necessarily intend to use all the equipment they have acquired from the beginning.
The guards were wondering exactly what would be followed in the collections. Would they need to keep everything until September 4th? Would Destiny 2 Collections go back to the beginning of the game? The answer is actually a happy medium between the two. According to Bungie, Collections will track everything that has been won since Warmind launched on May 8th. This means that you can safely unmount all the items you want (except the consumables) and the game will follow the ones you won, adding them to your collection on September 4th with the 1.3.0 update
Destiny 2 The collections will also allow players to recover any equipment that they have already won (again, with the May 8 break in the mind). The costs to re-acquire items from the collections are being developed, but at least you will not have to hope for a random drop to recover a weapon or other equipment that you have already received once before. Bungie is determining the best balance between not making it a resource sink and ensuring that the acquisition of arms around the world is valuable. The recovered objects will be close to your current power level, so they are immediately usable, but low enough to not allow any upgrade feat.
Shaders are also slightly reworked with collections. Instead of applying a Glimmer cost, it will simply cost you to remove the Shaders from your Collections. This means that if you want more than one Shader, you can withdraw it at any time once you have acquired at least one and the game saves it. I still do not know if this will solve the global Shader problem that Destiny 2 . The shaders are always consumable and Eververse Shaders will cost Bright Dust, which means that players will always be reserved to swap them voluntarily on a whim (at Destiny 1 ), but that's certainly a start .
The Big Kicker with Collections comes when you get to the Year 2 items. The Random Jets make a comeback to Destiny 2 in Year 2, which means that the weapons and armor n & # 39; 39 will have more fixed benefits. The collections will always follow the pieces you have collected, so the finalists will at least be satisfied with that, but there will be no way to initially re-acquire those pieces of equipment.
With the addition of random rolls to objects from year 2, we had to make a difficult call for collections. We looked at many options for gear with random benefits: fixed benefits of collections, buyback limits, stimulus mechanisms, and many others – but each of these problems had a negative impact on the l & # 39; collection experience. Eventually, we decided to disable the purchase of all legendary weapons and armor randomly laminated from the year 2.
Overall, the collections of Destiny 2 will solve a huge storage problem of the game, but there are still some problems to solve. For now, go ahead and delete any items you do not want. Bungie is already following them and they will be added to the collections when they are launched on September 4th.
In other news Destiny 2 update 1.2.3 is expected to make big changes to Forsaken's launch including some exotic armor recalls and an increase in the level of power Destiny 2 up to 400. Bungie also makes some changes to how Crucible's ranking works that's less punishing for players.
Are you excited for Destiny 2 Collections? How would you solve the problem of the re-acquisition of year 2? Let us know your thoughts in the comments below.
[Source: Bungie]
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