Inside Review updated for Nintendo Switch review



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Update: Inisde is now available on the Nintendo Switch, which means that he can hope that it will be in the hands of those who do not have the chance to discover one. the best independent games of the current generation. We have replayed it and compared it with other consoles, and it is just as good on the Nintendo Switch. The graphics and the artistic style are still so gorgeous, with the first-rate soundtrack that adds to the dark mood of the game. Inside is a must-have for anyone who is interested in any way near or far "Games as art" argument. If you have not played yet, we strongly recommend that you remedy this as soon as possible.

Some information about the real world before talking about Playdead's Inside ; I had received a download code that did not allow me to access the game before its official launch. After watching the last few episodes of the excellent Master of None on Netflix until midnight, I was about to go to bed when the board of Xbox's board posted a notice stating that international dating had ticked and the game was now playable. "Oh!" I thought. "I'm going to take a break for half an hour to get an idea, then I go to bed"

At four in the morning, I found myself staring at my television screen, having played the game from the beginning to finish with all the thoughts of a relatively early night long since abandoned. If Inside was a book, the word you would get would be "probably". As this is a game, we could perhaps try to call it a "screengluer" – the kind of gaming experience that is so good that it will actually make you adhere to your video device until it is done with you. Here is the real deal, people; one of the most memorable gaming experiences of this generation or any other generation.

Here is the real deal, people; one of the most memorable gaming experiences of this generation or any other generation

It's hard to talk about Inside with too much detail, because it's a game must be lived without spoilers Do not spoil on this game before playing it. But in general terms, it's a puzzle platformer game that recalls in many ways the beginnings of Playdead Limbo itself a work of excellence. Start the game and without explanation, background, or text of any sort to explain what's going on, a little boy is sliding down a steep slope and into a disturbing forest, the rest of the game is over. -screen to the right. All he has at his disposal is a jump, the ability to grasp and push or shoot objects, and an air of frightening determination.

Up to now, Limbo . But with a larger budget to work, Inside added another half-dimension, to a glorious effect. The wonderfully animated boy runs, jumps and stumbles across a beautifully rendered, dramatically lit and dark 2.5D world, where backgrounds harbor mysterious visual storytelling (the only type of story the game will offer), a sense of great scale, and often a threat. For shortly after the boy has entered the forest, it is clear that he is in trouble; Mysterious men seek him out and will not hesitate to knock him down, shoot him down with tranquilizer darts or train him some vicious dogs (although later in the game being torn by dogs will become a good one). option). As in Limbo the boy is defenseless and can only evade his pursuers or hide from his pursuers in order to escape. Gameplay Inside tends to move between strained pursuit sequences in which the boy must flee for his life, quieter moments when he is confronted with an environmental puzzle that hinders his progression and situations that combine these two elements. 19659007] Updated Inside Review for Nintendo Switch “/>

Game Increases Tension at Thriller Levels, Making Each Escape a Question of Split-Seconds and Centimeters

  Inside Review Updated for Nintendo Switch
  Updated Inside Review for Nintendo Switch

The instinct to flee as a stupid and panicked animal in many situations is hard to overcome, especially given the atmosphere created by Playdead in the game, which is at least always "scary" and often "terrifying". "Do not help are the various hideous destinies that it quickly becomes apparent to wait for the boy should he be caught." But the leap forward rarely does the deal, and the player most often needs to overcome its expert-triggered flight response in order to think before acting, paying attention to the environment and circumstances in order to escape. The perfect timing on the part of the game is raising the tension at thriller level, making each escapement a matter of fraction of a second and centimeters

As in Limbo Playdead does a lot with the puzzles given their protagonist can only jump and push or shoot things. Inside has a meticulously constructed learning curve, introducing in a simple way every new mechanics of the environment, before using them in more complex situations. Take care when you play ez, and you will learn that the lifting boxes always rise to the same height and that the light from the submersible goes off for a few seconds when you hit the wall; these are incidental details in the beginning, and crucial information for later progress. It would not be fair to enter the various weird scenarios that the game requires you to do, because finding them out for yourself is the most fun. But in all weirdness, you're never forced to make some sort of logical jump to solving a puzzle, because the game always carefully shows so subtly the rules of each new element.

Eluding his pursuers in the forest, the boy blows his way through farmland, where early clues that something is really wrong, are abandoned, and turn into a premature complex and massive-sized decomposition where really bad things are happening on an industrial scale. Here is where the criticism must stop being descriptive; What the boy finds and survives needs to be discovered simply by playing the game. The game (sometimes horribly) magnificent and its imaginative design, without ever uttering a word of dialogue or providing a text beyond the casual numbers, present a fascinating, mysterious and horrifying dystopia, never telling a story as much as suggesting one.

where it leads to one of the most (literally) breathtaking end sequences in the history of the game

  Inside Review updated for Nintendo Switch
  Inside Review put for Nintendo Switch

In all of this, there is a sense of terror, and an ubiquitous feeling of abating soul, of inescapable oppression; it's a world in which the nightmare has become commonplace for a long time. The boy is apparently opposed to a whole system, and the odds he faces are vast and terrifying (a particular mid-game foe had a direct line in my heebie-jeebies). The themes of disintegration, enslavement, free will and control, social division and the potential ills of rampant science emerge from the world and from the background as the boy progresses .

And where this leads to one of the most spectacular end sequences (literally) in the story of the game, an incredibly daring play passage that lets you blaspheme on the screen in a swirl of emotions, I was wondering exactly what you just did. It must really be played to be believed and like all great purposes, it makes you reconsider everything that preceded it in a new light. The credit sequence of the game seems almost deliberately designed to give you a long contemplative moment to breathe and rethink everything that just happened; I used it. As with Limbo there are many questions at the end of all this, and they make you want to go back and experience everything again.

a rare game that demonstrates exactly what the medium has Finally, he is able to

Finally, without the hypnotic spell of the game at the end of my playthrough session, I've had an unprecedented feeling ; a burning desire to share the experience of playing the game with other people. "Come Friday night and watch this solos game played" is a kind of strange invitation to make, but I have published it anyway, because Inside is a game you desperately want to talk to your friends. By simply looking at it a second time, even richer details appear, only creating other clues and questions about the nature of the world; an observant woman holding a baby, a camera on a tripod, the hint of an organic nature to an underwater structure. It's a rare game that lets you mull over the meaning of its background elements long after you've finished playing it. It's also a rare game that demonstrates exactly what the media as a whole is capable of. Do not wait: play it.

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