This Saturday Bug Game 07/07 with PTM, PT, PTN and OWL ⋆ DiárioPrime.com.br



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This morning of Saturday 07/07 of 2018 already we can check the results of numbers and animals of today. The drawings of the Critter Game take place every day.

If you have not checked the results of yesterday, go to our section the draws of the game of the animal do not stop checking.

PTM PT PT PT This article is a tip You can help Wikipedia by expanding it. EDF COR 1 7748 – 12 0792 – 23 0000 – 0 0000 – 0 19659012] 3140 – 10 0000 – 0 0000 – 0 3 7940 – 10 19659027] 6401-1 0000 – 0 0000 – 0 5th 9422 – 6 4946 – 0 6th 0449-13 1166-1 0000 – 0 0000 – 0 7th 854 – 14 486 – 22 07/2018

Yesterday the PTM in the head gave the rooster with the numbers 2752, the second place with the eagle see the numbers 1605 at the third place came the bad with the figures 6310. Fourth came again the donkey with the numbers 6510 and then came to the fifth place deer with the numbers 6095 in the sixth place came pig with the numbers 3272 and seventh place the butterfly with one hundred and forty-six. [19659036] Bug game this saturday 07/07 with PTM, PT, PTN and OWL ” width=”971″ height=”547″ srcset=”https://diarioprime.com.br/wp-content/uploads/2018/07/Jogo-do-Bicho-Tabela-2.png 971w, https://diarioprime.com.br/wp-content/uploads/2018/07/Jogo-do-Bicho-Tabela-2-300×169.png 300w, https://diarioprime.com.br/wp-content/uploads/2018/07/Jogo-do-Bicho-Tabela-2-768×433.png 768w” sizes=”(max-width: 971px) 100vw, 971px”/>

Game of internet bug reproduction

In PT yesterday that occurred at 14 o'clock being released at 2:45 pm came on the head the cow with the numbers 4298. Second place the dog with the numbers 4217 and third place the ostrich with the numbers 6004 and the fourth place came big elephant with the numbers 1548 in which fifth place the lion with the numbers 7961 sixth in the ram with the numbers 4028 and ending with the hundred and 124 who went to the goat.

Cross of the Day Method

As its name indicates, the Day Cross is a method based on the current day to generate a result estimate. Basically, what you do is take the number corresponding to the day the bet is placed and add it to number three up to four times. If the betting day is 11, for example, the results are as follows:

  • 11 + 3 = 14
  • 14 + 3 = 17
  • 17 + 3 = 20
  • 20 + 3 = 23 [19659057] Subsequently, the unit tens of each of these 4 numbers is excluded, which in this case gives the numbers 4, 7, 0 and 3. These will be the lucky numbers of the bettor, who must use them to make the best bet. For example, it can create combinations by multiplying (crossing) these numbers, such as 4 × 7 = 28 and 0x3 = 0, to generate the hundreds 280 or 208. From there, simply bet on the corresponding bugs.

    Sequence method

    The sequence method badumes that each group has specific sequences, which are as follows:

    • The first sequence is linked to groups 1, 6, 11, 16 and 21
    • The second sequence is related to groups 2, 7, 12, 17, 22
    • The third sequence is linked to groups 3, 8, 13, 18 and 23
    • The fourth sequence is linked to groups 4, 9, 14 , 19 and 24
    • The fifth sequence is linked to groups 5, 10, 15, 20 and 25

    Which indicates which will be the next sequences, mainly the results from the inside (ie from the second to the fourth price ), much more than the results of the head. A clbadic example is when three groups go in, or even more of the same sequence, which usually indicates that this sequence will go up to the 1st price. From there, you can increase your bets once you know what will be the next prize to appear. Tips provided by jgodoobicho.net


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