The games Pokémon were always based on two pillars, capture and battle, while GO the first title of the franchise for smartphones, bet only on the first item, a element of exploration and discovery. The idea of the developer, Niantic, has always been to create a game more social than competitive and that is precisely why the long-awaited and expected fights took so long to arrive, the company looking for a way to keep the same imprint on them also [19659002] Now, two and a half years after the initial release of the game, the producer seems to have arrived at the formula that balances this aspect with the desires of the fans. Player-to-player mode (or PvP, to use the acronym and middle jargon) arrives later in December and plans to invest even more in the social character of the game, encouraging communication between players and the friendly competition between them. traits of rivalry or ranking of the best coaches.
"Our idea was to integrate the old Pokémon spirit, with its strategic and agile combat, but by creating a friendly system that leads to the creation of Niantic's product manager Matt Slemon and one of the most big names behind Pokémon GO in an exclusive PvP preview for the press The news is good for fans of games for mobile devices and maybe for traditionalists as they fight against players behaves in the same way as raids or attacks against gyms.
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As in the rest of the mobile game, the random battles of the original were replaced by a direct battle between Whatsapp and Facebook
and still guarantee the lowest price on your purchases of tech products., with players quickly pressing the screen to perform attacks. they inflict damage on their opponents, a bar fills and makes a special attack, stronger, more powerful and mainly able to take advantage of basic abilities of each Pokémon and vulnerabilities of & # 39; opponent.
on the other hand. of what happens in the gyms, the fight takes place here with groups of only three Pokémon. This is a measure, say the Niantic representatives, which increases the heat of the fighting and makes sure they do not take too much time. As the idea is to be social, says Slemon, the goal is for the player to make multiple matches in a day, as daily rewards are at stake. "Unlike gyms and raids, that require a shift and even a cooperation between the players of different teams, the PvP mode was used in the development of the PvP.
created to be fast. Ideally, for us, the players will have to fight several times by day, during rest at work or while waiting for a bus.The creation of a community around this is our main point of attention. "
With only three little monsters, the course of fighting changes also, the PC (general power of the characters) matters less, while a well-created team, which uses elemental attacks against the vulnerabilities of the opponent, can lead to victory even if it is numeric only weaker. "As we develop PvP, we ask ourselves" what does it mean to be good at Pokémon? " "It's not enough to be an encyclopedia of characters, it's about knowing your own catch and, in GO's case, exploring the city in search of what's missing," explains Matt Ein, Chief Fashion Designer,
Two other strategic elements come into play, including a change in the existing mechanics: Pokémon can now count on two loaded attacks, which must be selected by the player during the fight.