It was once in the West – my endless saga in Red Dead Redemption 2



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I have a serious problem with open world games. Starting a title with this feature is for me a guarantee that I will spend many hours exploring each corner, talking to all the characters I meet along the way, and doing all the badignments I have. I knew with Red Dead Redemption 2 that it would not be different, but what I could not hope for was that, over time, the desire never to end this game forever be so spectacular. explains that, contrary to what we usually see in such games, the creation of Rockstar rarely requires me to follow a predetermined path, either by interrupting my wanderings with a mission, or by encouraging me openly to find Collectibles Red Dead Redemption 2 It's so subtle that it's so subtle that it's so subtle that it's only there to create volume.

Offering goals to the player is usually the tactic most used by developers to keep us trapped in a game. I'm not surprised how small a number of people have come to an end. We will not see the protagonist acquire many abilities over time, we will not have to reach heights to unlock pieces of the map, nor to acquire powerful objects to face the final pillar.

The game tries to encourage us to keep playing when we give it away. for example, a little more breath over time or manual vision by slowing down time, which allows us to bond with our horse or release better weapons than we have.

The negative side of this developer's bet is to make the player feel abandoned, thinking that nothing can be improved. it will be rewarded and so I understand when some people say that Red Dead Redemption 2 is a role play, almost a Western simulator where we just need to sleep, eat and try to spend another day of life .

But this attempt to give us a more realistic game makes me think that the best quality of Red Dead Redemption 2 corresponds to the organic way in which everything is inscribed in this universe. When exploring the imaginary American West created for the game, we will see at any time situations likely to hold our attention, each building or character integrating as naturally as possible into the landscape.

I will never forget at least my first minutes. After fleeing the mountain, while traveling to a nearby town, I met a guy and his children who were building a house. After a little discussion with them, I followed my life and I told myself that I would never come back to this place, because what would be natural is that the work never goes through this initial stage and if I spoke to them again, I would see only repeated sentences [19659005] To my surprise, a few days later, I pbaded by and I noticed that at that moment, the house already had a part of the roof. On approach, I saw the family being attacked by bandits. I've unconsciously bothered these people, saving them from death and if that allowed the building to continue, I did not know what would happen if I let them die.

Situations like this, where we can meddle with the world around us, and even if there is a good main story to tell in Red Dead Redemption 2 it is the seemingly unimportant acolytes that fascinate me. They are people who need help or we can just explore, they are decisions that we have to make and we have no idea of ​​their effects, it's the idea of ​​living a fascinating time at the same time and disgusting …

Rockstar's Old West is a collection of clichés and stereotypes seen in movies of the genre, but honestly? I do not care. I do not care if Sadie Adler is another woman who is seeking revenge after the destruction of her family, if Dutch Van der Linde is a manipulative gang leader or if Reverend Swanson is the typical man of faith who drowns his sorrows in alcohol. Yes, we are tired of seeing all this in Western countries, but I am happy to be with these people and build my own story with them!

However, if there is something that can really break the immersion offered by the game, it's the way our character behaves. It is odd to see that if, at some point, Arthur Morgan helps a defenseless girl or raises moral issues about the crimes he commits / is present, he may also touch terror in a village or behave as a true psychopath. The moral system even tries to curb our actions, because any outlaw attitude will put a huge target on our backs and will soon be a bounty hunter.

These little details can serve to explain why I watched the Red Dead Redemption 2 without haste, trying to make the most of the huge world that it has in us. the delivery and the many little stories you have to tell. However, I do not mean that the game should be exploited in any way, just to compliment the work Rockstar does by providing something so open that everyone can have fun wherever they want.

It is a complex game, which clearly shows at any time that its creators have thought of the smallest details and which will require a lot of dedication and patience on the part of those who will play it. Moving from one point to another on the map normally requires several minutes of driving, but what some might call "defect", I prefer to see it as an addition to diving and a way to increase the chances of doing things. unusual encounters.

It may even be that one day I see the result of this part of the Van der Linde gang saga, but today, I can only think that it is better to enjoy of the trip without worrying about the fate. In the meantime, I will continue to search for food, seek justice, discover the history of Arthur Morgan and his criminal partners, but especially to know the many absurd stories that the Wild West must tell.