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Felipe Mascari, RBA – "What button do you shoot?", The most frequently asked question to players looking for new experiences through electronic games. In the face of this industry, the arid Bahian game emerges with the aim of entertaining, educating, deconstructing stereotypes and becoming a platform for recognizing identity.
Inserted into the northeast context of the country in the nineteenth century, the game is an adventure with elements of exploration and survival. It presents the story of the young Cícera, who helps the sertanejos to overcome the drought.
According to Filipe Pereira, game designer and general manager of Aoca – producer responsible for the game – it's hard to get out of the cliché of developed games. in Brazil and around the world. "All the components of our game place people in a much diminished percentage by the industry, not only for the land place, but also for more social biases.Not to mention the protagonism of a woman, character black and north-east, which we do not see
Initially, the game would take place in the region of Canudos, in Bahia, during the confrontation between the army and members of the historical popular movement led by Antônio Conselheiro At the end of the 19th century, however, after launching the investigations, the developers decided to add symbolic questions to other areas of the Bahian hinterland, to which end the group received the collaboration of Historians and experts from Bahia State University (Uneb)
"We did field research after six months of project in Canudos and in the area, which was very good. We have validated already marked paths. What is curious is that we find characters as we describe them in the game. This is something that runs counter to several paradigms in our history, such as not being able to to organize socially, with resistance and utopia.Canadians, maintained in the proper proportions, are actually socialism, "says Philip.
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Visits to Sertão and the development of the project allowed the expansion of the repertoire of visual language Contrasting the textures, the contemplation of the horizon as a reinforcing element the immensity of the environment were strategic features adopted with the aim of providing alternation and anticipation to the gaming experience.
Victor Cardozo, artistic director of the project, explains that there is a particular care for the p ublic who does not know the northeast, but has a stereotypical image. "We look at the horizon because there is a very unique environment, from the soil to the local flora, so we wanted to move from another vision, showing that there is a hard but beautiful environment."
The franchise will be divided into four episodes. . The release date of the first episode of the game is scheduled for the first quarter of 2019, with the computer as the initial platform. Victor explains that there will be a maturation and staging of the environment, in which the art will transform during the course of history. "The mechanisms will also evolve, and today there are a number of universal aspects and a different color palette, and in chapter two we will explore more details and have more texture." Chapter Three will be less saturated, with more aspects of dramas and cooler colors.
In 2017, the National Film Agency (Ancine) selected the game in its announcement According to the program, Arid should receive R $ 250,000 to invest in the project.
"We were the Bahia's only residents to win, and although we are proud of it, we are sad to know that there are other talents that could be considered. "The Ancine project to rent our project is a blast, while we produce something strong socially, it is also interesting for the market," famous Victor
The game world mixes cartoon to realism. Northeast art is also part of the game's atmosphere. Music and ropes are used for history. "As part of the conceptual arts research, we have changed to look and introduce the graphite into the game. We call it the Bigode (Josivaldo Santos Silva), from Salvador, who has been working here for 20 years. "
Recognition of Identity
With the player market anchored on the Rio-São Paulo axis, developers believe that Arid, bearer of the Northeast's identity, may change this scenario. "When we are in these environments, it is an intervention not only for consumers, but also for Developers. "from São Paulo, for example, are children from the northeast, so they have an identification with this root. It's a form of identity recognition that people will have, "says Philip.
The game experience makes it possible to review their research in the northeast, believes Victor." We will inform and educate the public about public, but in a fun way. Teaching what is the cacimba or caçuá is part of Brazil with which many people have no contact, "says the artistic director
The idea is to bring the franchise in the world of comics.Despite the team of seven people, they are now seeking to expand their workforce to make the project even more important, said the CEO. "The game has a universe that allows you to expand the narration on other platforms and even with higher quality. "
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