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Producer From Software gives more details on why she decided not to use online multiplayer in her new game "Sekiro: Shadows Die Twice".
In previous studio games such as "Dark Souls", players could leave messages to other users, which allowed them to warn them of any danger or to mislead them. The player may also call someone else to help him in a place where he has difficulty or invade the game of a user to attack him.
Not being online will allow players to pause the game at any time, which also means that they will not have to worry about being invaded during the most difficult moments of the game. region. In addition, without the presence of co-ops, multiplayer bosses may be forced to think only about a player's gameplay. "When creating these spaces, we should not consider how players will work with each other on these cards, or how they can take advantage of these cards."
Yasuhiro Kitao, marketing manager, told Game Informer magazine. "This allows us to improve the experience of the player and really capitalize on the lack of restraint that accompanies the creation of a multiplayer game, and let our imagination wrap in these places "
" Sekiro: Shadows Die Twice "arrives March 22 for PC, PS4 and Xbox One.
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