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Magic: The Gathering Arena receives the extension of the loyalty program to Ravnica on the 16th, bringing new cards, decks, guilds and mechanisms to the card game. The news, which will be published in the physics game Friday (25), promises to shake Magic's metagame. Here is what you can change for the purpose of Magic: The gathering arena with the rise. It is important to note, however, that only the use of these new mechanisms by tournament players will confirm this badysis.
The Magic franchise is an absolute hit in the world of card games. With 25 years of history and a large number of regular players, the famous physics card game has received the recent digital version. Magic: The Gathering Arena is available for free for Windows PCs.
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New Guilds and Mechanisms
The recently published guilds are one of the main tools that should play with the objective of the game. Five remaining guilds from the Ravnica guild collection have been revealed: Azorius Senate, Orzhov Syndicate, Rakdos Cult, Gruul Clan and Simic Stunt. They have their own symbols, present on the cards badociated with them, and bring a new ability each. In addition to the guilds, five new mechanisms have been added that can affect the dynamics of the game: Addendum, Post-Life, Show, Riot and Adapt.
The mechanics of addition adds an advantage to the player, which varies from one situation to another, from one letter to the other. This only works when the player creates magic on their main turn and gives them a situational advantage. An example cited in the game's release notes is the Sphinx Vision card. When it is launched during its main phase, in addition to the effect of the card, the player gains 2 life during the resolution.
Letters from the beyond leave spirits when their creatures are dead. With this mechanism, a white and black creature token with a 1/1 Spirit type marker and a flying skill is created.
This new mechanic promises to help players save mana. Thus, when the opponent suffers damage in the round, the player can pay the conjuration of the magic used via the cost of the show and save the mana expense.
Creature Cards with Tumble Mechanisms may enter the battlefield with impulse (allowing the player to attack the opponent on the same turn it is fired) or with a + marker 1 / + 1. In this way, the ability allows the caster to choose between attacking the opponent as quickly as possible or waiting for the main round to inflict more damage to the enemy.
The adaptation mechanism is only used on creature cards that do not have a + 1 / + 1 counter. It brings to the cards a bonus of power and resistance, variable according to the creatures. For example: when the letter "Adapt N" is indicated, it means that N + 1 / + 1 markers will be added to it.
With the arrival of new events, players can receive bonus maps published in the upgrade patch, which should provide some competitors advantages in relation to the goal. In Magic: The Gathering Arena, five events are available:
- Event built: The player creates his own deck to use for the event, pays a registration fee and receives rewards based on of his number of victories.
- Traditional Construction: The player creates his own deck of cards to use for the event, pays a commission to participate and receives rewards based on his number of wins. Matches occur in the best of three (MD3);
- Draft of traditional fidelity to Ravnica: a fee is requested to participate in the event, which can not be funded by the game currency. The player wins three boosters of 15 cards each and his deck will be built from the received boosters, which are part of the new patch update. The competitor receives rewards based on his number of wins and the matches are held in MD3.
- Base Collection 2019 Rank: The player gains three boosters of 15 cards each and his deck will be built from the received boosters, but they are not part of the new patch update. The competitor receives rewards based on the number of wins, pays a commission to enter the match, and matches are held in MD1.
- Sealed Loyalty in Ravnica: Fees are payable to participate in the event, which can not be funded by the game's motto. The player wins 6 boosters of 15 cards each and his deck will be built from the received boosters, which are part of the new patch update. The competitor receives rewards based on his number of wins and the matches are held in MD3.
The new update of Magi c: The Gathering Arena still highlights some of the five most popular cards in the community. These are: Angel of Grace, Seraph of Scales, Ethereal Absolution, Domri, Chaos Bearer, and Biogenic Slimes.
- Angel of Grace: Creature Card with a flying ability that allows the player to attack without his or her spell being blocked (except for creatures that also have flying and / or distance) . When Angel of Grace enters the battlefield, until the end of the turn, damage that reduces his life total to less than 1 reduces it to 1. By exiling that card from his graveyard, his
- Seraph of Scales: Creature Card with Flying and Post-Life ability 2. With a 4/3 counter, the Seraph's Ladder card gains alertness and mortal touch until the end of his life. end of turn
- Ethereal Absolution: With this enchantment card, creatures controlled by the player gain + 1 / + 1 on their markers. Creature cards controlled by the opponent already receive -1 / -1 on their checkers. The caster can also exile the targeted card from the graveyard of the opponent. If this card is a creature card, the player always creates a black and white creature token with a 1/1 spirit and flying type marker.
- Domri, Chaos Carrier: The Planeswalker card allows the player to use your skills based on the number of points available on the card. These points, which function as your HP, can be loaded or increased depending on the use of each skill in turns.
- [ -3] The caster can reveal up to two creature cards between the first four cards of his creature's spell. bridge and place them in your hand.
- [-8] At the beginning of each final step, a red and green creature token with a beast-type marker and 4/4 trampling is created
- Biogenic Sludge: Slug with 2/2 marker creature card. When the card is fired on the battlefield, a 2/2 creature token is created. At the beginning of its last stage, a + 1 / + 1 counter is placed on each mud controlled by the launcher.
In addition to these five featured cards, six others are still considered strong and should have an impact on the game's goal. They are: Hypnotizing Bentine and Sphinx Vision, Blue Deck, Guardian Project, Green Deck , Antarctic Dragon and Electrodominance of Skarrgan, Red Deck, and Pandemonium Prole, Black Deck.
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