The Enemy – Only 6% of Developers Find Justifiable Steam Revenue Share



[ad_1]

After years in the absolute domination of the digital games market for PC Valve begins to see his hegemony questioned, more and more publishers deciding to launch games via other platforms and the arrival of new entrants on the scene, such as Epic Games Store and Discord .

At the heart of these changes is the distribution of revenues between Valve and the studios that publish their

According to a new survey conducted by the organizers of the Game Developers Conference and published by GamesIndustry.biz this weekend Steam only 6% of the 4,000 respondents estimated that the 30% revenue from the sale of Steam games was valid for Valve.

In total, 32% of respondents answered "no" to the question of whether Valve was worth the amount; while 27% answered "probably not"; 17% "maybe"; and 17% "I'm not sure / do not know."

Even with the negative sentiment regarding Valve's work with Steam, 47% of developers responded by distributing their games via the platform. In addition, 55% of respondents noted that Steam accounted for 75% or more of their sales

The second most common way of distributing games is its own sites, which account for 26% of the total. As a result, publisher platforms such as EA Origin and Battle.net accounted for 18% of the total. Humble (17%), GOG (14%) and Discord (6%) contain the list. , v, n, t, s)
{if (f.fbq) return; n = f.fbq = function () {n.callMethod?
n.callMethod.apply (n, arguments): n.queue.push (arguments)};
if (! f._fbq) f._fbq = n; n.push = n; n.loaded =! 0; n.version = 2.0 & # 39 ;;
n.queue = []; t = b.createElement (e); t.async =! 0;
t.src = v; s = b.getElementsByTagName (e) [0];
s.parentNode.insertBefore (t, s)} (window, document, 'script',
& # 39; https: //connect.facebook.net/en_US/fbevents.js');
fbq (& # 39 ;, & # 39; 458666847632026 & # 39;);
fbq ('track', 'Pageview');
[ad_2]
Source link