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The Fortnite phenomenon is already widespread around the world and its numbers are constantly surprising. According to TechCrunch calculations, the game Epic Games would have generated $ 3 billion in 2018, a surprising amount given its release in September 2017.
To better understand the size of this value, Hipertextual uses data from the World Bank from 2017 to show that there are 29 countries that have not exceeded 3 billion goods or services during the year. Among these countries are Belize, St. Lucia, St. Martin or the British Virgin Islands – territories that depend heavily on tourism activity.
As noted TechCrunch this huge value was reached. thanks to its model of micro-transactions and its availability in all types of devices . You can now play Fortnite on your computer, on consoles, and even on mobile devices.
Android, the latest of the largest platforms to receive the game, has already helped to increase the number of active users by several million.
Revenues will have risen sharply, boosted by the Christmas season. when more players participated in this virtual battle. Although many consider Fortnite a failure, the truth is that the game continues to grow, bringing millions of dollars to Epic Games.
Fortnite, which began being conceived in 2011, was recently (19459008).
However, the success of the game did not solve some of the legal problems the company faces today. Several personalities, such as American actor Alfonso Ribeiro, rapper Milly 2 or Backpack Kid, filed suit in court claiming that the Fortnians had copied their dance steps. These figures may be just the beginning of a legal storm: until May of this year, the game will have copied 58 choreographies .
The months to come will certainly be important to achieve if the game's success remains. and whether the lawsuits will have an impact on the huge revenues recorded.
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