God of War – The director of the game explains the limits of the open world!



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→ One of the best games released last year and an epic return to a franchise.

From Gus Fiaux Monumental, God of War came to bring a series of changes to the saga, both in its history – which now speaks of the Nordic gods – and the gameplay, with several new systems.

However, an element The gameplay of the open world what many fans claim to have missed, that is to say on an almost infinite map that players can break at the end of the game. history and related quests. In an interview with GamesBeat the director of the game, Cory Barlog stated that this was left out because the game could not compete with others as [Assbadin'ssCreed:Odyssey "We continue to describe [o jogo] as an" open linear. " Red Dead Redemption 2 and Assbadin's Creed : Odyssey I was firm on the idea that we could not make a game open world.The costs and expectations would be so high and we could never compete with that. We just do not have the infrastructure and the systems, I did not want to do that. "

He went on to talk about the size of the teams. To get an idea, while the developer of God of War had only 300 people in the development team, Ubisoft had about 1600 people – and Rockstar in turn, has nearly 4,000 professionals.

"To do these things, their complexity, you need a lot of people, and for us, not only did we not want to invest in that aspect, but for me the world had to be beautiful, not empty, but with surprising moments of discovery.We had to have a lot of areas, then a new level would open, something you just discovered. "

Although there is no world system Open, the game has been a critical and public success. At the present time, many press vehicles consider it as the year game of 2018.

In the following gallery, stay with some images of the game: [19659009] The God of War ] is an exclusive game of PlayStation 4.

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