Google's artificial intelligence beats professional players in StarCraft II



[ad_1]

StarCraft II is a very challenging sci-fi game that is successful in many tournaments around the world. Recently, Google's artificial intelligence, called AlphaStar, came into conflict with two professional Blizzard game players, Grzegorz "MaNa" Komincz and Dario "TLO" Wünsch, and defeated them after a few hours of battle.

AlphStar is a system created by DeepMind and has a different style of AI that are usually tested in the game as they used typical elements of human behavior, such as adaptability, l & # 39; improvisation and imagination, to apply them, making the games less predictable, contrary to what happened with the other "virtual players".

The virtual machine learned by watching games play in matches, then reproduced in an improved manner, giving even more quality to the player's style. Even though it was a system, AlphaStar failed every time, winning 95% of the time by playing the toughest choice against StarCraft II's own Artificial Intelligence.

The match that was part of the challenge was organized. by Blizzard in December, where AI clashed with two members of Team Liquid, one of the world's leading leagues in relation to the game. Although it takes a lot of time, AlphaStar gets a score of 5-0 and wins the victory without being beaten.

If you have the time and patience, you can enjoy all the adrenaline that lies behind this incredible conflict with the video below. , which has about 3 hours of departure .

[ad_2]
Source link