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After the official presentation in Los Angeles early January, the time had come for Brazil to welcome with open arms the expected Mortal Kombat 11 . The event took place on Thursday evening, January 31 in São Paulo.
At the time, as it should be, cosplayers, DJ and a worthy production of one of Warner's jewels for the year of 2019. Even in the absence of one Ed Boon – who had prepared a special video to be screened during the event, all in Portuguese, you see – we had the presence of Thiago Gomes the Brazilian Designer from Netherrealm studios. Happy, he can do the honors of presenting the game to his compatriots.
This video commented on above was used to reveal a unique novelty for the Brazilian public, a kangaceiro skin for the character of Kano. It would be free and available to anyone who buys a Brazilian version of the game, either physically or numerically.
Of course, there were a lot of test stations that day and we would not miss an opportunity to try a little more than Mortal Kombat 11 promises to hold your
We could test six characters : the clbadic Scorpion, Sub-Zero, Raiden, Baraka and Sonia Blade, the character presented under the name DLC MK9, Skarlet and the beginner Geras, the Time Manipulator.
Without the Jog button, the rhythm of the game has changed a lot, resembling that of MK9. The combos seem shorter, but no less effective. This is more to perceive it as a little less accelerated, but with a shorter distance between the fighters.
According to Thiago Gomes, the sensation is not for nothing:
Previously, the scenarios were about thirty meters. Today, we have reduced this number to 24, favoring the closest matches, slightly changing the dynamic for those who like to play magic with spells.
The perception of all this during the battles is instantaneous. Escape and keep the opponent under control with remote attacks is now almost impossible. It is much easier to stay close and stay there, stung and pushing your opponent into a mistake.
The button layout remains the same, the lock button remains as usual. On the screen, the visual power bars are very discrete, favoring the kinematics and the bloody combats that exist in the game. The mini-scenes highlight some shots that served as counterattacks, generating this X-ray effect, causing considerable damage and working a bit like a kind of "frame breaking", but in this case, the armor is the sound of his own body.
The special attack bar has acquired new features. Now, it serves exclusively to prolong your command attacks. A freezing slide level below zero, for example, when extended with the use of this same bar, forces the fighter to project his opponent against an ice wall. Beginning thoroughly in all fights, it fills up, as if it was some sort of cooldown coup d'etat. The interesting thing is that each special attack has a good button to use to spend power bars, so it's good to decorate everything as soon as possible.
To escape the opponents' combos, we now have a specific bar for that. In defense, pressing the lock button at the exact moment of the shot, you trigger a perfect guard (quite difficult to be by the way), but this guarantees you valuable frames of benefit for the counterattack. These will be the mechanisms that will differentiate the casual player from the professional player.
All the characters of Mortal Kombat 11 can be chosen in three formats, as well as in MKX. The variations do not change the main core of hunter combos, just your special moves. Even so, they give a good variety in the characters, which is cool.
The new moves animations impress a lot. Poses of combat, special attacks, celebrations of victories, all relatively fluid and without abrupt alteration of the essence of the game. Thiago explained the underlying idea:
Whenever we look for modifications in the visual elements characters, we try to reflect in everything that has been done in previous games. The Skarlet is a good example, despite the changes, the character has been rebuilt without changing its essence.
For those who like to play alone, MK11 continues to present this infinity of content developed over the years and other projects. of Netherlands . We will have a story mode, of course, the tricks will also be available in a half multiverse version of Injustice 2 but the most fun types are probably the customizations. Assembling your character with new accessories, each bringing some benefits to the matches, will give a sense of progress in the game.
These puppets that can evolve, although not accepted in the official championships, can be used quietly in online modes from MK11. I just want to see the feast of "irregularities" that will bring online warriors to pull the hair and son of consoles (# ragequityparaperdedores)
Mortal Kombat 11 seems to have a good year. Many people are excited about its release and will still be in time for the big fight games championships. Mortal Kombat 11 will be released April 23, 2008 and April 23 to see if the final version of the game will be good and will honor this new generation, MK. PlayStation 4, Xbox One, Switch and PC.
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