PUBG update 24 arrives with the Vikendi card, a new weapon and a motorcycle



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To PUBG Corp. published update number 24 of the game The battlefields of PlayerUnknown on computer, bringing as main novelty the map covered with snow, Vikendi . This is a 6 x 6 km size scenario, which means that it is smaller and offers a faster playing style than 8 x 8 km maps like Erangel and ] Miramar .

] Also according to the developers, Vikendi should bring a more tactical experience than this view on the map Sanhok with a size of 4 x 4 km. While the players are in the waiting room while the match is loading, they can throw snowballs at them.

An important part of the new card's game will be to notice the footprints and vehicles that remain in the snow-covered areas. Vikendi even comes with his own Survivor Pbad with a duration of 10 weeks, which offers missions and rewards to all players.

The new patch always arrives with a new badault rifle with 5.56mm ammunition, the G36C unique to the new scenario. . Another element that will appear only at Vikendi is the motorboat, which can accommodate up to two players and behaves much better with snow than other vehicles.

According to the site XDA Developers PUBG Mobile update 0.10.0 for will arrive on December 20, bringing the new map and the new elements.
New map: Vikendi
Gameplay
This is a new version of the new version of the game.
Vikendi is a map of 6 x 6 km. Because of its size, it has a faster playing pace than Erangel and Miramar, but offers a perhaps more tactical experience than that of Sanhok.
– Players can launch snowballs in the starting area while waiting to get on the plane.
– Vehicles slide further in snow or icy areas. The icy terrain slows acceleration and makes the vehicle more difficult to control as speed increases.
– Footprints and vehicles are visible in the snow. Great attention! These are excellent clues to the presence or movement of enemies.

Red Zone:
– The center of the red zone appears outside the play area.
– The center of the red zone appears outside the playing area.
The blue area is much smaller than on the other maps, but the difference in size between subsequent circles is smaller. drastic on the other cards.
– The adjustment facilitates a more unique experience with more variety of blue zones.
– In the first three phases of the match, Erangel and Miramar's strategies work well in Vikendi, but the zones begin to close more slowly from Phase 4, as in Sanhok. We think this gives a good balance between strategic thinking and mechanical dexterity throughout the game.

Balancing the generation of objects:
– The overall generation rate of objects is in the middle of the previous cards. , between Erangel and Sanhok.
– Level 3 helmets are generated around the world.
– Level 3 vests are generated more frequently than on other cards.
New weapon: G36C
– The G36C is only generated at Vikendi
– The G36C is only generated at Vikendi.
– Works with 5.56mm ammunition and can hold up to 30 rounds (or 40 with an extended magazine).
– The G36C can receive accessories up and down, but it does not wear stockings.

Brand New Vehicle: Snowmobile
– Snowmobiling is Only Generated at Vikendi

Publisher Replays
– Each player can now use replays to create dynamic videos with creative camera angles and special effects.
– You can also export video clips and create 3D paths for the camera.

Gameplay
– We improved the animation of the characters in the air.
– The movement of the characters is now much more fluid and realistic.

Improvement of the parachute system
We can not wait to find out what you will find!

– Free Fall:
– The shift to the left now forces the character to dive thoroughly, to the ground.
– We increase the speed, control, sensitivity and accuracy of the change of direction in the air.
– Parachutes:
– Added new animations for freefall and increased control and responsiveness of the character.
– The left shift helps accelerate the fall and landing.
– The left Ctrl now makes you slide, in situations where you want to travel a greater distance.
– It is now possible to drop the chute while approaching the ground.
– Take advantage of the tactical option to land faster, but be careful: you will suffer damage if you are too far from the ground.
– Added new landing animations.
– Landing speed makes the difference: landing too fast can force your character to roll, or drive longer, before you take control.
– During the jump, collision with buildings or objects will automatically cut the parachute. Take care of yourself!
– The parachute does not disappear faster after landing.
– We improved the effect of blood on the characters.
– We improve the appearance of blood particles when players are affected.
– Improves the appearance of the blood effect that appears on the screen when someone pulls you on it.
– We increased the interval between each shot with the M16A4.
– Anyone in a vehicle hit by a Molotov now suffers damage.
– Molotovs near the vehicle will not cause damage to the occupants, nor will they roll over an already used Molotov. of the first beta season by the system of survival titles of the second beta season.

Interface and Experience
– We are changing the theme of the lobby to celebrate the launch of our card. More recent: Vikendi
– We apply the theme of the environment with snow
– We applied the effect of falling snow
– We changed the background music
– We improved the function Store
– We added new organizational features. You can now sort by "Highlight", "Newer", "Highest to Lowest Price", "Lowest to Highest Price"
– The preview of the item in the shop will only show the item selected in the character, thus deleting all other items.
– If you are previewing a helmet, makeup or other item covering the face, all other items on the head will be unmounted.
– Combine the "Career" and "Clbadification" menus in the statistics in a single "Season" menu.
– Added a shortcut to enable or disable the on-screen display of the key usage guide.
– Press Alt + K to enable or disable the key usage guide.
– Change the default value of this option in the settings of the tab "Gameplay"

Improvements made to the menu interface Play
– Card selection interface and mode of improved game
– It is now possible to find the training mode in the PLAY menu, near the public game.

Performances
– We optimize the rendering of foliage and vegetation
– We optimize the process of creating objects to reduce the impact on the processor.
– Corrected the graphical quality of the Middle and Low parameters related to "post-processing" (HBAO +), thus reducing the impact on the video card

Bug Fixes
– Fixed an error that made each weapon had a different interval between reloading and re-firing.
– Fixed a bug that sometimes caused vehicles to cross players when they went downhill.
– Fixed an error that prevented the opening of the system menu by clicking on a specific point of the button.
– Fixed a bug that caused the weapons to cross the walls of the FPP if the character was face down near a wall.
– Fixed an error that prevented the camera from working when the player died in Replay mode.
– Fixed an error that caused sudden and temporary drops in frame rate by repeatedly turning on or off voice and sound options
– Fixed an error that caused the region flag under the life bar to display only "UNKNOWN".
– The region indicator now only appears when the countdown begins.
– Fixed an error that caused unnatural animations in characters pushed by a vehicle at the bottom of a hill
– Fixed an error caused by restarting the lobby with the help of the "Open" and "Preview" buttons located on the left side of the screen on the Store Inventory page.
– Fixed an error that caused the camera to fall into the ground after a parachute jump in playback mode.
– Correction of an error leaving the angle of view of the observed player different from the viewer's angle
– Fixed an error that allowed players to pbad under the map in the castle and to Volnova
– Fixed a bug where metal grids blocked projectiles. Some grids still need to be repaired.
We have solved some minor map problems, including floating vegetation.

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