Super Mario Run has already raised $ 60 million, even without "microtransactions"



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According to Sensor Tower data released this week, Nintendo's first mobile game, Super Mario Run, has already grossed more than $ 60 million since its official release on the Apple App Store in September 2016. [19659002] The probe tower report further explains that 77% of all gaming revenue has come from the Apple platform to date. IOS users usually spend more money on apps and games than Android, but this strong disparity is a result of the delay in launching the game for the robot. Super Mario Run has only arrived on Google OS six months after its launch on the App Store. Since then, the revenue share between Android and iOS has increased further on Robot's side.

By dividing already $ 60 million per region, the United States accounted for almost 43% of all revenues.

Price

It is interesting to understand that these figures are not official Nintendo, but a preview of the sensor tower. However, the fact that the game has generated so much revenue proves that it is not really necessary to adopt the micro-transaction model for financial success in mobile gaming.

On the other hand, Nintendo has been criticized for the price charged by Super Mario Run The game is free to download and allows the player to try all modes of play. After that, he has to pay 9 , $ 99 to get the other worlds.

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