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A Nvidia released a new video on their channel about DICE's improvements in Battlefield V. Thanks to optimizations and bug fixes, developers have achieved performance gains of up to 50% in certain scenarios.
Ray Tracing Visual and Performance Difference under RTX 2080 Ti and 2080
One of the main critics Ray Tracing in his debut in BF V was the impact of very high performance, halving the performance of the video card when the filter is triggered. According to the video, the developer modifies the way she calculates light trails by applying more effect on surfaces and objects that focus more on the player's vision, which not only improves the end result of the lens. # 39; s image. has a positive impact on system performance.
Another important change is BVH, the hierarchy of bounding volumes, which creates subgroups of objects to more efficiently distribute light processing, which has a smaller impact on system performance. . processor and video card when ray tracing is active.
Finally, a problem was fixed, which had a considerable impact on the performance of the video cards when the foliage fell in large quantities in front of the reader. In addition to the performance problem, the effect also had visual defects.
According to Nvidia, players equipped with a RTX 2080 Ti will now be able to play at 60 frames per second at 2560×1440 with the default ray tracing set to Ultra. The RTX 2080 will also retain this resolution and frame rate, but it will need to be set with center ray tracing, while the RTX 2070 should be used in 1920×1080 with the DXR enabled in medium quality to maintain a game at 60 frames per second.
To take advantage of performance improvements, it is necessary to update the latest version of the Nvidia driver, GeForce 417.22.
The technology is currently limited to Nvidia RTX line cards because they are the only ones with hardware components. specialized in the management of ray tracing calculation procedures. The technique itself does not belong to society, however, because the rendering method is widely used in the film and animation industry. AMD has already indicated that it intends to use it, but only when it is widely established.
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