With the PvP system, GO Pokémon wants to become even more social



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The games Pokémon were always based on two pillars, capture and battle, while GO the first title of the franchise for smartphones, bet only on the first item, a element of exploration and discovery. The idea of ​​the developer, Niantic, has always been to create a game more social than competitive and that is precisely why the long-awaited and expected fights took so long to arrive, the company looking for a way to keep the same imprint on them also [19659002] Now, two and a half years after the initial release of the game, the producer seems to have arrived at the formula that balances this aspect with the desires of the fans. Player-to-player mode (or PvP, to use the acronym and middle jargon) arrives later in December and plans to invest even more in the social character of the game, encouraging communication between players and the friendly competition between them. traits of rivalry or ranking of the best coaches.

"Our idea was to integrate the old Pokémon spirit, with its strategic and agile combat, but by creating a friendly system that leads to the creation of Niantic's product manager Matt Slemon and one of the most big names behind Pokémon GO in an exclusive PvP preview for the press The news is good for fans of games for mobile devices and maybe for traditionalists as they fight against players behaves in the same way as raids or attacks against gyms.

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As in the rest of the mobile game, the random battles of the original were replaced by a direct battle between Whatsapp and Facebook

and still guarantee the lowest price on your purchases of tech products., with players quickly pressing the screen to perform attacks. they inflict damage on their opponents, a bar fills and makes a special attack, stronger, more powerful and mainly able to take advantage of basic abilities of each Pokémon and vulnerabilities of & # 39; opponent.

Pokémon GO's PvP combat system is very similar to that found in gyms and raids, but it brings new strategic resources (Image: Divulgaion / Niantic)

on the other hand. of what happens in the gyms, the fight takes place here with groups of only three Pokémon. This is a measure, say the Niantic representatives, which increases the heat of the fighting and makes sure they do not take too much time. As the idea is to be social, says Slemon, the goal is for the player to make multiple matches in a day, as daily rewards are at stake. "Unlike gyms and raids, that require a shift and even a cooperation between the players of different teams, the PvP mode was used in the development of the PvP.

created to be fast. Ideally, for us, the players will have to fight several times by day, during rest at work or while waiting for a bus.The creation of a community around this is our main point of attention. "

With only three little monsters, the course of fighting changes also, the PC (general power of the characters) matters less, while a well-created team, which uses elemental attacks against the vulnerabilities of the opponent, can lead to victory even if it is numeric only weaker. "As we develop PvP, we ask ourselves" what does it mean to be good at Pokémon? " "It's not enough to be an encyclopedia of characters, it's about knowing your own catch and, in GO's case, exploring the city in search of what's missing," explains Matt Ein, Chief Fashion Designer,

Two other strategic elements come into play, including a change in the existing mechanics: Pokémon can now count on two loaded attacks, which must be selected by the player during the fight.

The rhythmic mini-game reinforces the special attacks in Pokémon GO, while the competitors can use the shield to protect themselves.

The rhythmic mini-game reinforces special attacks in Pokémon GO, while rivals can use the shield to protect themselves On the other side, the opponent can use protective shields to fend off the strongest shots and has three seconds to make a decision, the same time used by the other player to potentiate his shot. Niantic representatives add that both aspects add a piece of strategy involving knowledge of the monsters faced, the prediction of the future and a knowledge of the opponent and their favorite fighting styles.

Slemon quotes the different possible scenarios of this interaction. A player may, for example, have a weaker charged attack and a generic to get his opponent to spend his shields, by moving only the most powerful of the sequence. The rival, meanwhile, can deduce that there is a card in the fighter's sleeve and thus accept the damage of a special because, as a result, he can block more powerful attacks and carry a blow. devastating. The goal of the development team is that, like on the portable consoles, each battle is different from the previous one and that the players play several, in the order and against different users.

Finally Online

Another big change in mechanics Pokémon GO is the fact that PvP battles can be conducted on the Internet. The game, with its aspect of augmented reality, has always favored proximity interactions, the player having to meet in a gym to fight him or within 100 meters of a friend to exchange monsters. The PvP mode extends this possibility and, as in the gift exchange, allows the connection of players from all over the world.

QR codes make it easy to create face-to-face battles in Pokemon GO, but you can also play online (Image: Disclosure / Niantic)

There are of course face-to-face combat incentives, the system making the method more intuitive. With the launch of the new mechanisms, each coach will have a QR code, which can be scanned by the rival's mobile phone to trigger the fights. In addition, special rewards will be awarded to fights with close opponents, while community days and other events may offer even more rewarding benefits to attendees – the eyes of those who were present shone when Sinnoh Stone , which allows you to reinforce and modify the fourth-generation Pokémon. , has been shown as one of the possible gifts because until now it is only available in long searches in games and always depends on the luck to get.

Even online battles will require "contact" between players. . As Slemon explains, the idea is that fighting takes place between friends and with the family, for example. Pokémon GO requires both players to be online to fight, but no flag indicating that a user is active or an online chat system will be reported. Ideally, users should communicate with each other as they wish and invite each other into combat. "We do not want to turn mechanics into a generic matchmaking, but rather create new ways of connecting people."

Similarly, Niantic is also ready to face the jokers who want to bypbad the rewards system. promotions by sending screenshots of their QR codes to their remote opponents. "It will not work," laughed Slemon, without revealing details as to why. The GPS will probably be taken into account to confirm the proximity of the opponents and the same security mechanisms that prevent the use of applications that bypbad the location should be in effect here.

All Pokémon GO PvP battles will give dust to Star Dust. and XP, but the first three will also get special items.

Whether face to face or online, battles will earn experience points and star dusts, both of which are welcomed at every game by both players – no matter what. the winner Obviously, you get more. During the first three daily battles, users will also receive rewards and special items, which may vary and include unique items of current events.

Preparing for the Ring (and Upcoming Events)

The Pokemon GO will still have a "solo" combat system against the leaders of the three teams that are fighting to master the points of interest of the game. In a kind of tutorial, players can confront team leaders Valor, Mystic and Instinct to understand the mechanisms and determine which Pokémon are the most effective against different types of game. elements. The battles here must be easy and serve only as an introduction to PvP; even though they also guarantee small rewards.

The idea of ​​Niantic is that they are in no way considered as a kind of solo mode. Instead, the goal, in addition to presenting the mechanisms, is to provide the creation of the old Pokémon teams, in order to facilitate the beginning of the battles. Of course, it is possible to choose custom teams before each match, but the player can also create his own teams in different profiles, without having to go through the process each time.

In another resource focused on interactivity and community. limiting battles to players with more advanced models would be meaningless, and would create a mechanism that favors only the strongest.

The Battles interface was also created to enhance the customization options of Pokémon GO. Pokémon is the most popular Pokémon game in the world. Thus, says Slemon, even the beginners of Pokémon GO will be able to take part in the fight and receive the rewards like any other player. Three leagues are available, with maximum limits of 1,500 or 2,500 points, or a third in which there are no restrictions. "Players must talk to each other to determine their choice, based on their levels and characters," says Ein. "It's an easy system for casual players that can be perfected for veterans, but open to everyone."

Niantic does not fear differences in performance between devices in different categories and operating systems. For Slemon, no matter what the fight is to hit the screen multiple times, fast and fast shots have their own pace, independent of the pressure. "Older smartphone users may be seeing graphic flaws or quick menus, but in our tests, even the most basic models worked well," he said.

Moreover, we are talking about an evolving system, created to be bigger than your current status. The product manager admits that the initial offer of PvP mode is simple, but the GO Pokémon itself was also basic in its original form. In addition to the game, combat mechanisms are also being developed to acquire new features and more advanced options, which will be added in the next year and beyond.

More than that, the constant addition of resources is a way to keep current players connected to the game, as well as to attract new ones, as is the case in combat. According to figures quickly quoted by the producer, the playing time of users has more than doubled since the addition of field surveys, which give specific goals for the exploration of cities in exchange for rewards Pokémon and special, while the addition of Sincroaventura, who follows the footsteps of the player even when he does not start the game, increases by 53% the total number of people who "walked" among the users.

The PvP fight should arrive "soon" Pokémon GO . Niantic does not reveal a specific date, but confirms that the fights can still unfold this year, offering players one of the most requested features since 2016. It seems like it's only a beginning. of a new cycle for a title that, although it is no longer the fever of its beginnings, remains one of the most played of the mobile industry.

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